when happens perils of warp or exact code of conduct for piling in in assaults. Though I guess if you don't play very often you'll have to look up units stats or some fairly obscure rules like dunno.
There are way better systems, such as warmachine and infinity, out there.Ĭlick to expand.Not really, when I still played I only kept rulebook around because sometimes I had to prove I'm right to some people who don't know rules and are convinced otherwise. But if you haven't played the miniatures version of 40k before (and I gt the impression you haven't) I should warn you that it's not terribly deep or tactical. I'd be up for playing if a bunch of codex BROs decided to do some virtual tabletop gaming. But maptools has a better UI than Vassal imo, so you would be better served there. If you're up for reading the rules and keeping track of everything yourself like a tabletop gamer would, then there are several options out there.
Case in point - alien assault implemented the space hulk rules and was brutally and mercilessly shut down until they did a full rebranding/rework. If anyone made a system that would let you play 40k (or any board/miniature game for that matter) without buying the rulebook, GW would land on them like a sack of bricks. You and your opponent will both have to read the rules, build your army list on a piece of paper etc. You have some pictures you can move around, a virtual ruler for measuring LOS/Distances and a virtual dieroller that you tell how many d6'es you're rolling.
If monsters have un-leeched fury left on them you have to make a control check (modified by the amount of fury on the monster) to see fi the monster goes beserk and attacks friendly and enemy units alike.Ĭlick to expand.Like I posted, there are maptools servers running where you can play w40k. A warlock can leech fury off of his crweatuers in his zone of control to power his spells, but there is an upper limit to how much fury a warlock can leech each turn. A hordes army has monsters generating a resource called Fury as they are pushed to perform specific actions. A warmachine army has a warcaster generating and allocating focus, and warjacks who run out become inert. The interesting part was that the Focus resource is turned on its head for Hordes-armies. (I paticularly liked the dragonspawned monstrosities of the Legion of Everblight). The main difference is that instead of warcasters and steam robots it has warlocks and fuckhueg monsters. It uses most of the same rules (and armies from the two systems can fight each other with no conversions done). The company released a compatible rules system (which I found even more compelling) called hordes. Many of the concepts are similar to what you'd see in W40K, but the system involves less units with higher complexity on each unit compared to 40Ks large squads of identical, 1hp units. Damage done to a unit is allocated into the columns by a d6 roll and once columns fill up, various parts of your warjack are destroyed, reducing its abilities. Units have a damage matrix consisting of 6 columns. Warjacks have a number of different kinds of abilities and attacks they can use, many of which consume one or more focus units, forcing you to choose which units to favour from turn to turn as your focus economy allows. Think Tyranid synapse creatures and you're halfway there). (extending a number of inches out from his figure. Every turn the warcaster generates a resource called Focus, which he can either use to power his own abilities or allocate to Warjacks in his zone of control. Most games revolve around killing the opposing warcaster(s). A few setups also have normal troops, but as far as I understood those weren't common. You also have a number of big steam robots called Warjacks. Click to expand.I played a few demo games at my FLGS ages ago.